

Indicating these joints in the correct place will provide solid structure to your drawing of anime hands. Note that each finger has three joints, one starting at the knuckles and two more down the length of the finger. The phalanges define the separations or the joints between different parts of fingers.

We looked at the phalanges in the skeletal structure of the hand at the beginning of this tutorial. The first joint of each finger is equal to the last two joints of that finger in length. The length of the middle finger from its tip to right before the knuckle is equal to the length of the hand. 1 – Finger length and hand length proportions However, there are a couple of rules that are very helpful in drawing the hand and we can use them for drawing anime hands. Over time you must learn to gauge proportions and correct based on what you are drawing. Proportions change given the perspective and foreshortening of the subject.

Proportions will change depending on what you want to draw. If you’re familiar with my tutorials, you know that I am not a big proponent of learning exact proportions for everything. Check the diagram above, then try to make different hand gestures and observe your own hands as well, and observe how this shape changes from one gesture to the next. In both method we will cover below to draw anime hands, the glove/mitten method and the simple form construction method, we will start with a very basic shape for the palm of the hand. Drawing Anime Hands – start with a general shape, work general to specific This will become important when you draw the thumb, as it will have only two visible joints compared to the three for the fingers. Notice also that the thumb has only two phalanges. The third joint is at the metacarpals back at the wrist area. Phalanges are the bones of the fingers, notice how each finger has three joints – one at the knuckle one in the middle and one closer to the tip. The metacarpals create the palm of the hand, fingers stem from these bones. This tutorial can be found at the following link.īelow, let’s cover the very basics we need to understand about the structure of the hand for anime and manga drawing. I published a very detailed tutorial that covers drawing and anatomy of the hand.

Understanding basic hand anatomy to draw anime hands Creating a mitten or a glove shape and drawing over it can help you get proportions right. For simplicity, in this article the two are used interchangeably. Note that Anime refers to moving images on the screen, while Manga traditionally refers to drawing still images, like a comic strip. Use your knowledge of anatomy and your ability to simplify complex form into basic shapes, to construct a hand drawing that uses the visual language of Anime and Manga. Use either the glove/mitten method or the basic form construction method to finish your drawing.
DRAWINGS OF TWO CLOSED HANDS TOGETHER HOW TO
We will then go over two methods for construction of anime hand drawings, the Glove/Mitten method and the Simple Form construction method.įor a simple answer on how to draw anime hands: To draw anime hands well, we will cover the basic anatomy of the hand, as well as basic shapes and proportions. Drawing anime hands also heavily depends on your visual library. Let’s break down drawings of anime hands together, fight through the struggle of anime hand drawing, and find ways to make them easier to draw.ĭrawing anime hands depends on your ability to simplify knowledge of anatomy of the hand, as well as your ability to turn form in perspective. It’s anime, it’s hands, and hands are hard to draw – there’s really not that much more to say. In this tutorial we are going to learn to draw anime hands.
